Class rules
Behavioral color cards will be used and displayed to give visual indicators for behavior in our classroom. Behavior cards will be flipped as part of classroom management plan to reinforce our classroom and school rules. Each student will have a pocket where they will have three cards: green, yellow, and red. Green will represent that the student is on task and is having a good day. Yellow will represent that the student has received a warning after a repeat misbehavior. Red will represent continuous misbehaving despite a warning and conferencing. Severe Clause means that the student has continued to be off task, disruptive, and continuous misbehaving.
Consequences
Card System – Green, Yellow, and Red
Every student starts out the day with a green card.
First consequence – change green card to yellow. Student will receive a warning and will have to sit out 5 minutes at recess to reflect on his/her actions.
Second consequence – change yellow card to red. Note goes home to parents or guardian and sit out 10 minutes at recess to reflect his/her actions.
Third consequence – talk to student in private and call parents.
Severe Clause – Send student to office if behavior keeps repeating.
Note: If student sits out at recess (all or part) they will have to do work or read.
Rewards/Motivators
A student’s goal should be to stay on green. If a student stays on green all week they will be rewarded. Individual positive reinforcement includes verbal praise from me, being line leader, being a classroom helper, stickers, “good behavior note” to parents, extra computer time, or homework pass.
If the whole classroom has good behavior and stays on green, the group will receive a reward. Group positive reinforcement could include: a special treat during snack time, play a game during center time, extra recess time, extra computer time, etc.
Weekly Behavior, Work Habit, and Assessment Sheet
A weekly behavior, work habit, and assessment sheet will be filled out weekly and sent home to students every Friday.
.
- Always
do your best.
- Follow
directions quickly.
- Keep
hands and feet to yourself.
- Be
a good listener and listen when your teacher is talking.
- Do
not draw on yourself, others, or school property.
- Raise
your hand to speak or stand.
- Use
quiet voice in the classroom.
- Be
safe, be kind, and be honest.
Behavioral color cards will be used and displayed to give visual indicators for behavior in our classroom. Behavior cards will be flipped as part of classroom management plan to reinforce our classroom and school rules. Each student will have a pocket where they will have three cards: green, yellow, and red. Green will represent that the student is on task and is having a good day. Yellow will represent that the student has received a warning after a repeat misbehavior. Red will represent continuous misbehaving despite a warning and conferencing. Severe Clause means that the student has continued to be off task, disruptive, and continuous misbehaving.
Consequences
Card System – Green, Yellow, and Red
Every student starts out the day with a green card.
First consequence – change green card to yellow. Student will receive a warning and will have to sit out 5 minutes at recess to reflect on his/her actions.
Second consequence – change yellow card to red. Note goes home to parents or guardian and sit out 10 minutes at recess to reflect his/her actions.
Third consequence – talk to student in private and call parents.
Severe Clause – Send student to office if behavior keeps repeating.
Note: If student sits out at recess (all or part) they will have to do work or read.
Rewards/Motivators
A student’s goal should be to stay on green. If a student stays on green all week they will be rewarded. Individual positive reinforcement includes verbal praise from me, being line leader, being a classroom helper, stickers, “good behavior note” to parents, extra computer time, or homework pass.
If the whole classroom has good behavior and stays on green, the group will receive a reward. Group positive reinforcement could include: a special treat during snack time, play a game during center time, extra recess time, extra computer time, etc.
Weekly Behavior, Work Habit, and Assessment Sheet
A weekly behavior, work habit, and assessment sheet will be filled out weekly and sent home to students every Friday.
.
School Wide Goals
Good behavior does not only apply to the classroom. It is important for students to behave and know the routines for other parts of the school: using restrooms, eating lunch, walking in the hallways, and playing outside. These expectations include:
Students will play safe on the playground.
All students will enjoy lunch in a calm and respectful manner.
Students will leave the lunchroom as clean as or cleaner than they found it.
The restroom will be clean and safe.
The halls will be quiet and students will interact with courtesy and respect.
Good behavior does not only apply to the classroom. It is important for students to behave and know the routines for other parts of the school: using restrooms, eating lunch, walking in the hallways, and playing outside. These expectations include:
Students will play safe on the playground.
All students will enjoy lunch in a calm and respectful manner.
Students will leave the lunchroom as clean as or cleaner than they found it.
The restroom will be clean and safe.
The halls will be quiet and students will interact with courtesy and respect.